Speaker
Description
The identification of substructures within halos in cosmological hydrodynamical simulations is a fundamental step to identify the simulated counterparts of real objects, namely galaxies. For this reason, substructure finders play a crucial role in extracting relevant information from the simulation outputs. They are based on physically-motivated definitions of substructures, performing multiple steps of particle-by-particle operations, thus computationally expensive. The purpose of this work is to develop a fast algorithm to identify substructures in simulations. The final aim, besides a faster production of subhalo catalogues, is to provide an algorithm fast enough to be applied with a fine time-cadence during the evolution of the simulations. We chose to apply the architecture of a well known Fully Convolutional Network, U-Net, to the identification of substructures within the mass density field of the simulation. We have developed SubDLe (Substructure identification with Deep Learning), an algorithm which combines a 3D generalization of U-Net and a Friends-of-Friends algorithm, and trained it to reproduce the identification of substructures performed by the SubFind algorithm in a set of zoom-in cosmological hydrodynamical simulations of galaxy clusters. For the feasibility study presented in this work, we have trained and tested SubDLe on galaxy clusters at z=0, using a NVIDIA P100 GPU. We focused our tests on the version of the algorithm working on the identification of purely stellar substructures, stellar SubDLe. Our stellar SubDLe is capable of identifying the majority of galaxies in the challenging high-density environment of galaxy clusters in short computing times. This result has interesting implications in view of the possibility of integrating fast subhalo finders within simulation codes, that can take advantage of accelerators available on state-of-art computing nodes.